Summon skelly magi cast teeth and lower resist works for magic damage

I propose a change that makes summoned skeletal magi cast a variation of “teeth” only using 1 tooth per skeleton regardless of spells level. This would deal non-elemental magic damage as the necro’s own teeth spell does. This makes it so that elemental issues don’t arise, and cold skellies don’t ruin your corpses. It also feels more on- brand for the necromancer. There would also then be room for a synergy with the necromancer’s own teeth spell to make the magi stronger. My final suggestion would be that the lower resist curse additionally lowers monsters “magic resistance” so that you could realistically deal damage with bone spells and the new proposed skeletal magi against magic immunes or generally high magic resist mobs. paired with magic sunder charm, bone necro’s and my new skeletal magi would actually be pretty viable for nearly all content in the game, which would be pretty neat. Definitely don’t think this hurts the balance at all, as bone necro’s are nowhere near being as powerful as a lot of other builds, though admittedly it might inadvertently make hammerdins a lot stronger if they have a plague-wielding a5 merc, but eh.