Summon skelly magi cast teeth and lower resist works for magic damage

I propose a change that makes summoned skeletal magi cast a variation of “teeth” only using 1 tooth per skeleton regardless of spells level. This would deal non-elemental magic damage as the necro’s own teeth spell does. This makes it so that elemental issues don’t arise, and cold skellies don’t ruin your corpses. It also feels more on- brand for the necromancer. There would also then be room for a synergy with the necromancer’s own teeth spell to make the magi stronger. My final suggestion would be that the lower resist curse additionally lowers monsters “magic resistance” so that you could realistically deal damage with bone spells and the new proposed skeletal magi against magic immunes or generally high magic resist mobs. paired with magic sunder charm, bone necro’s and my new skeletal magi would actually be pretty viable for nearly all content in the game, which would be pretty neat. Definitely don’t think this hurts the balance at all, as bone necro’s are nowhere near being as powerful as a lot of other builds, though admittedly it might inadvertently make hammerdins a lot stronger if they have a plague-wielding a5 merc, but eh.

Change difficulty selection interface back to D2LOD version

In LoD, the way you chose difficulty was there was 3 boxes, one is always highlighted. So all you gotta do is press play.
In D2R, once you press Play, it asks you what difficulty you want and none of the 3 choices start out highlighted. So you have to manually select the difficulty every time you start a game. Wayyyy annoying.

Give Act3 Mercs Element Mastery

add Cold/Fire/Light Mastery as an ability for A3 mercs, bring them back into a viable option.
Additionally allow for equipping orbs

Achievements

Console already have them. Why PC Players dont have it yet?

Holy Grail

Implement Holy Grail into the Game. Easy tracking. EDIT: Why not with Ladder? So we can track who got almost all items and who is first to get it each Season…

Either make Teleport more easily available or give it a cooldown.

The Teleport Meta is just to boring and on top of that also very unbalanced. Sorcs get it for free and the one item that grants it to other classes is very expensive and fits with almost every caster build and with almost no weapon damage based build

Make cast on attack/hit/death work with Whirlwind

Because fun.

Ability to make Indestructible items ethereal

Like the Grandfather. Either by socketing a Zod into it. or even better, a cube recipe requiring the Zod.

Charm Inventory

Speaks for itself .. have a separate inventory that only Charms can fit in so you don’t have to sacrifice pick up space for power

Balance teleport meta

Make teleport meta something else